Difference between revisions of "Training Guide"
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+ | == Training Pokémon == | ||
+ | Training is a very important aspect of WSG, and can help you to get started. | ||
+ | |||
+ | The first step to training is choosing the Pokémon you will be training with. Good training Pokémon have high attack/speed stats, and are usually fighting type Pokémon to utilize STAB, but any Pokémon of your liking will do. | ||
+ | |||
+ | Some commonly used training Pokémon are: | ||
+ | * [[Breloom]] | ||
+ | * [[Heracross]] | ||
+ | * [[Machamp]] | ||
+ | * [[Hitmonlee]] | ||
+ | * [[Lucario]] | ||
+ | * [[Gallade]] | ||
+ | But keep in mind that any Pokémon will do. | ||
[[Category:User-Created Guides]] | [[Category:User-Created Guides]] | ||
+ | |||
+ | == Blissey/Chansey Gyms == | ||
+ | At the bottom of the RPG there is a toolbar with the link "Battling", that link should open up a window with a list of all viable training accounts. Choose a Blissey or Chansey that is around the level of your training Pokémon and begin battling. | ||
+ | |||
+ | == Moves == | ||
+ | Using Focus Punch with the Blissey/Chansey gym works the best, though you can use any other move that you feel works best for that gym. Using Focus Punch with a Fighting type pokemon gives an additional STAB (Same Type Attack Bonus) which is beneficial to K/O the Blissey/Chansey Gym. | ||
+ | |||
+ | == Items == | ||
+ | There are quite a few items that can be very useful when it comes to battling, whether they boost stats or amount of exp gained: | ||
+ | |||
+ | |||
+ | * https://www.wsgrpg.net/sprites/items/Amulet%20Coin.png [[General Items|Amulet Coin]]: Doubles a battle's prize money if the Pokemon holding it joins in. | ||
+ | |||
+ | |||
+ | * https://www.wsgrpg.net/sprites/items/Exp%20Share.png [[General Items|Exp Share]]: Holder gets a share of the battle's exp points without battling. | ||
+ | |||
+ | |||
+ | * https://www.wsgrpg.net/sprites/items/Shadow%20Orb.png [[General Items|Shadow Orb]]: Powers up Pokemon with a boost to all stats if held during night time. | ||
+ | |||
+ | |||
+ | * https://www.wsgrpg.net/sprites/items/Exp%20Boost%20Tier%201.png [[Consumable Items|Exp Boost Tier 1]]: Gain 10% more EXP when battling for the next 750 battles OR 30 minutes. | ||
+ | |||
+ | |||
+ | * https://www.wsgrpg.net/sprites/items/Exp%20Boost%20Tier%202.png [[Consumable Items|Exp Boost Tier 2]]: Gain 25% more EXP when battling for the next 750 battles OR 30 minutes. | ||
+ | |||
+ | |||
+ | * https://www.wsgrpg.net/sprites/items/Exp%20Boost%20Tier%203.png [[Consumable Items|Exp Boost Tier 3]]: Gain 50% more EXP when battling for the next 750 battles OR 30 minutes. |
Latest revision as of 19:06, 31 March 2018
Training Pokémon
Training is a very important aspect of WSG, and can help you to get started.
The first step to training is choosing the Pokémon you will be training with. Good training Pokémon have high attack/speed stats, and are usually fighting type Pokémon to utilize STAB, but any Pokémon of your liking will do.
Some commonly used training Pokémon are:
But keep in mind that any Pokémon will do.
Blissey/Chansey Gyms
At the bottom of the RPG there is a toolbar with the link "Battling", that link should open up a window with a list of all viable training accounts. Choose a Blissey or Chansey that is around the level of your training Pokémon and begin battling.
Moves
Using Focus Punch with the Blissey/Chansey gym works the best, though you can use any other move that you feel works best for that gym. Using Focus Punch with a Fighting type pokemon gives an additional STAB (Same Type Attack Bonus) which is beneficial to K/O the Blissey/Chansey Gym.
Items
There are quite a few items that can be very useful when it comes to battling, whether they boost stats or amount of exp gained:
-
Amulet Coin: Doubles a battle's prize money if the Pokemon holding it joins in.
-
Exp Share: Holder gets a share of the battle's exp points without battling.
-
Shadow Orb: Powers up Pokemon with a boost to all stats if held during night time.
-
Exp Boost Tier 1: Gain 10% more EXP when battling for the next 750 battles OR 30 minutes.
-
Exp Boost Tier 2: Gain 25% more EXP when battling for the next 750 battles OR 30 minutes.
-
Exp Boost Tier 3: Gain 50% more EXP when battling for the next 750 battles OR 30 minutes.